ASMRB 20th Century Small Arms

Machine Guns

typeUsually pistol, rifle, SGN (shotgun), SMG (submachine gun), MG (machine gun) ... besides helping to identify the weapon, this is used in the range mod calculations.
nameName of weapon
StrThe Strength Minimum. In our latest versions, a listing with an asterisk (as in "Str 10*") refers to a weapon where the recoil Strength Minimum is the larger number; for other weapons (without the asterisk) it's the suspension Strength Minimum that's larger.
OCVThe OCV bonus. Remember, for most handheld 'real' weapons, you don't get this bonus when firing full auto. Values of 0 and +1 cover 99% of the world's firearms; there are a few -1s and +2s.
RModThe Range Modifier, in game inches (2 meter hexes, that is).
sightsType of sights on the weapon.
ROFThe rate of fire, in "shots per character phase"
capacityIf multiple values are given, the first one is the one used to figure the mass of the weapon.
bblThe aforementioned barrel length, in centimeters. Note there are a lot of technical differences in how various kinds of firearms measure their barrel length. Let's leave it at that for now.
massThe mass of the weapon. Loaded, I think; I would have to take a look at the research materials. This is used in recoil calculations, etc.
actionThe kind of mechanism involved
SpThe Speed class of the attack (compared to the Speed class of the target's armor)
PcThe Piercing value of the attack (normally subtracted from the target's defenses)
damageWhat it says. Multiple damage groups are usually notated "4x1d6" or something like that
StunThe Stun modifier
ammunitionThe type of ammo used; specifically, the type of ammo for which the Strength Minimum, Speed, Piercing, Damage, and Stun are calculated.
sizeThe Size value of the weapon, for use with the Concealment rules.

Performance Summary

RifleBrowning Auto. Rifle   leaf           
MGM-249 SAW   leaf         5.56 NATO 
MGM-60   leaf         7.62 NATO 

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Document last modified Friday, June 01, 2001