Helicopter Penetration Table

generic helicopter penetration table (3.2-12.8 tons [5-7 Dmg. Ign.], BOD ~13)

3d6+pen.DCeffect
3-15none
16minor fuselage: cosmetic only|cargo takes pen. DC (8- != area effect attack)
17minor armament: disable minor weapon|-1 OCV, 11- act. major weapon
18minor systems: 1 disabled: sensor|commo|lifesupport|etc.
19minor powerplant: no immediate effect - Ref provides effect post-cbt.
20minor crew: 1 crew takes pen. DC, Body- to be Killing Attack
21minor flight systems: 3/4 speed, -3 to control
22major fuselage: 1 hatch (or turret) jammed in current position
23major armament: main sights disabled, Ø OCV if moving, 11- act., 1/2 ROF
24major systems: disable all: commo|sensors|other systems
25major powerplant: 1/2 power, 3/4 speed, 8- disabled if control roll req.
26major crew: 1d6 crew take pen. DC, Body- to be Killing Attack
27major flight systems: -1 SPD, -6 to control, 1/2 speed
28critical fuselage: canopy gone|1/2 DEF over 1 location (roll again w/same DC)
29critical armament: disable all armament in 1 mounting (turret,pylon,etc.)
30critical systems: all systems out, emergency controls only(-6 rolls/phase)
31critical powerplant: powerplant dead|lose 3d6x5% of fuel, 8- for ignition
32critical crew: all crew take pen. DC, Body- to be Killing Attack
33critical flight systems: no controlled movement, lose rotor(s), crash
34+subtract 1 from pen. DC, and roll twice with the new pen. DC

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Document last modified Friday, June 01, 2001