Truck Penetration Table

Generic truck penetration table (1600 kg-25 tons [4-8 Dmg. Ign.], BOD 13-16)

3d6+pen.DCeffect
3-15none
16minor chassis/body: cosmetic damage only
17minor cargo: cargo takes pen. DC (on 8- if not area effect attack)
18minor systems: 1 disabled: sensor|commo|lifesupport|etc.
19minor cargo: cargo takes pen. DC (on 8- if not area effect attack)*
20minor powerplant: no immediate effect - Ref provides effect post-cbt.
21minor crew: 1 crew takes pen. DC, Body- to be Killing Attack
22minor suspension: 3/4 speed, -3 to control
23major chassis/body: 1 hatch (or turret) jammed in current position
24major cargo: cargo takes pen. DC (on 11- if not area effect attack)
25major systems: disable all: commo|sensors|other systems
26major cargo: cargo takes pen. DC (on 11- if not area effect attack)*
27major powerplant: 1/2 power, 3/4 speed, 8- disabled if control roll req.
28major crew: 1d6 crew take pen. DC, Body- to be Killing Attack
29major suspension: -1 SPD, -6 to control, 1/2 speed
30critical chassis/body: window gone|door, hood, etc. damaged|lost flotation
31critical cargo: cargo takes pen. DC (on 14- if not area effect attack)
32critical systems: all controls & systems disabled, possible crash
33critical cargo: cargo takes pen. DC (on 14- if not area effect attack)*
34critical powerplant: powerplant dead|lose 3d6x5% of fuel, 8- for ignition
35critical crew: all crew take pen. DC, Body- to be Killing Attack
36critical suspension: no controlled movement, possible crash
37+subtract 1 from pen. DC, and roll twice with the new pen. DC

*if vehicle is armed, these entries become:

3d6+pen.DCeffect
19minor armament: disable minor weapon|-1 OCV, 11- act. major weapon
26major armament: main sights disabled, Ø OCV if moving, 11- act., 1/2 ROF
33critical armament: disable all armament in 1 mounting area (e.g., turret)

Return to the ASMRB index page or the vehicles index page.


Document last modified Friday, June 01, 2001